Tech Labs VU & UvA


Virtual worldsFull supportRoboticsEye trackingTracking sensors
The Tech Labs consist of five different high-tech laboratories on the VU University Amsterdam Campus and the UvA Science Park all working together making it easy to find exactly what you need. The Tech Labs facilitate any kind of research that focuses on the use and effects of technology by and on humans. For that the five locations offer any type space you need. From a large open and flexible room, to a high-tech high-profile environment to one person cubicles. Then there’s the equipment to match. Ranging from simple computers to heavy workstations, from large projection screens to head-mounted-displays, from sensors to recording equipment, from onscreen avatars to real-life robots. And of course the software tools you need to make it all work. If it’s not available in the Tech Labs, we’ll try to build it ourselves or try to find the correct supplier so you can conduct your research in the way you want it. If you are not so tech-savvy, don’t worry. The Tech Labs also offer Full Support, our people will always be available to think along, build custom hard- and software, help setting up your experiment, take care of third parties, etc. Want to know more? Take a look at the facilities of the Intertain Lab (VU), the Game Cella’ Lab (VU), the Media Lab (VU), the RoboLab (UvA) and the UX/Gaming Lab (UvA) using the navigation menu on the right.
We’re working on a dynamic list with much more detail on what is available. Check it out over here!

Facilities

  • state-of-the-art workstations for creation and processing of any type of data
  • Physiological sensors
  • Video and audio recording and editing equipment
  • Programmable on-screen avatars
  • real-time object location, follow users on mobile, web and in physical worlds
  • Programmable Virtual reality home-trainer bicycles
  • Virtual reality tools to develop virtual environments
  • Game consoles (Ps3/4, wii, Xbox)
  • Two large (3+m diag) projection screens with surround-sound
  • Robots (Nao, Robokind, Darwin)
  • Affective and ethical modules to add to avatars
  • Multi-Touch table
  • Virtual reality hardware for immersive virtual experiences
  • eye tracking
  • Drones
  • Tablets and Smartphones
  • Video conferencing

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